


They are generally complemented by appropriate and polished performances by the instrumentalists involved, all of whom are clearly experts in their respective forces. Yet while authentic and competent, the compositions are rarely breathtaking. Accordingly, listeners should expect gorgeous chord sequences for folk guitar, authentic punctuation for ragtime guitar, and complex cross-rhythms for conga and djembe, among many other scores. It's clear that the composers of each track understand what each instrument is capable of and, indeed, the composers are often also the performers. However, they're not there to be particularly emotionally captivating or technically dazzling, as would be expected for music intended for stand-alone listening.įrom a compositional perspective, all tracks are nevertheless written with the features and qualities of the solo intrument in mind. Almost all tracks on the score have a low-key and unobstrusive feel to them to suit their purpose as background music. Despite each composition being skilfully written for each instrument, they generally share the same core qualities. The variety and novelty of the score is mainly derived from the timbral qualities of the instruments themselves. Furthermore, they seem to suit the organic qualities of the game more the acoustic feel created by instruments such as guitar, hammered dulcimer, ukulele, and mandolin especially complement Takahashi's visuals well. One, these instruments are capable of harmonising themselves, so listeners won't have to worry about potentially tedious monophonic compositions. Miyake and company tend to focus on plucked strings, tuned percussion, and keyboard instruments. While an interesting concept, just like the game, does the soundtrack suffice out of context? BodyĢ8 tracks on the score are dedicated to solo instrumental performances. The soundtrack was eventually released by Namco Sounds through iTunes. Every track on the resultant score therefore features a different solo intrument. For the soundtrack, a team led by Yu Miyake uniquely focused on offering extended instrumental solos rather than ensemble performances. The final product fell short of most expectations, including the designer's, though was nevertheless conceptually fascinating and visually stunning. The iPhone and PlayStation 3's Noby Noby Boy is the latest project designed by Keita Takahashi and it was even weirder than his previous effort, Katamari Damacy. Noby Noby Boy Original Soundtrack :: Review by Chris
